![]() You can also jump right to the Commander Rules page from here.Yesterday was a big day for Magic The Gathering players who play the Commander format (like myself) and Modern format, when news broke that the Rules Committee officially unbanned one card and banned two others from Commander. There’s a channel for discussing the format philosophy over on the RC Discord server. The format can be broken we believe games are more fun if you don’t. This is not license for an individual to force their vision onto a play group, but encouragement for players to discuss their goals and how the rules might be adjusted to suit those goals. We encourage groups to use the rules and the ban list as a baseline to optimize their own experience. We only want to disrupt that bond when necessary.Ĭommander is designed to be a malleable format. Commander players often become emotionally attached to their decks through play and personalization, and we value that experience highly. We prefer to be conservative with what goes on or comes off the ban list. Interact poorly with the multiplayer nature of the format or the specific rules of Commander.Ĭards which are banned likely meet a few of these criteria in a significant way not all cards which meet some of the criteria need to banned.Are very difficult for other players to interact with, especially if doing so requires dedicated, narrow responses when deck-building.Cause other players to feel they must play certain cards, even though they are also problematic.Prevent players from contributing to the game in a meaningful way.It includes cards which easily or excessively ![]() ![]() The following list isn’t exhaustive, nor is it a checklist, but it represents ways in which cards challenge the positive experiences players look for in commander games. Some cards will represent an extreme on a single axis others are a confluence of multiple smaller issues. No single rule can establish criteria for a ban there are many mitigating or exacerbating factors. The primary focus of the list is on cards which are problematic because of their extreme consistency, ubiquity, and/or ability to restrict others’ opportunities. The ban list seeks to demonstrate which cards threaten the positive player experience at the core of the format or prevent players from reasonable self-expression. The goal of the ban list is similar it does not seek to regulate competitive play or power level, which are decisions best left to individual play groups. The addition of a commander, larger life total, and deck building restrictions emphasize the format’s flavor they increase deck variance and add more opportunities for participation and expression. The rules of Commander are designed to maximize these experiences within a game of Magic. At the end of an ideal Commander game, someone will have won, but all participants will have had the opportunity to express themselves through their deck building and game play. Each game is a journey the players share, relying on a social contract in which each player is considerate of the experiences of everyone involved–this promotes player interaction, inter-game variance, a variety of play styles, and a positive communal atmosphere. As is fitting for a format in which you choose an avatar to lead your forces into battle, Commander focuses on a resonant experience. It’s a socially interactive, multiplayer Magic: the Gathering format full of wild interactions and epic plays, specifically designed as an alternative to tournament Magic.
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